Game Development

6 skills with this tag

wshobson
Passed
Godot Gdscript Patterns
A comprehensive game development reference skill covering multiple engines and platforms. Provides production-ready patterns for Godot 4 GDScript (signals, state machines, object pooling), Unity ECS/DOTS (high-performance entity systems, Jobs, Burst), Unity general development (rendering pipelines, cross-platform deployment), and Minecraft Bukkit/Spigot/Paper plugin development.
Game DevelopmentGodotUnity+3
151927.0k
CloudAI-X
Passed
Threejs Postprocessing
A comprehensive reference guide for Three.js post-processing effects. Covers EffectComposer setup, common effects like bloom, depth of field, anti-aliasing, and ambient occlusion, plus custom shader development and performance optimization tips.
ThreejsWebglPost Processing+3
1891.0k
CloudAI-X
Passed
Threejs Materials
A comprehensive Three.js materials reference guide covering all material types (Basic, Lambert, Phong, Standard, Physical, Toon, Shader), their properties, and usage patterns. Includes code examples for glass, car paint, environment maps, and custom GLSL shaders.
ThreejsWebgl3d Graphics+3
3801.0k
CloudAI-X
Passed
Threejs Lighting
A comprehensive Three.js lighting reference covering all light types (AmbientLight, HemisphereLight, DirectionalLight, PointLight, SpotLight, RectAreaLight), shadow setup and optimization, image-based lighting with HDR environments, and common lighting patterns like three-point and studio setups.
ThreejsLighting3d Graphics+3
4001.0k
CloudAI-X
Passed
Threejs Interaction
A reference guide for implementing user interactions in Three.js 3D applications. Covers raycasting for click detection, various camera controls (Orbit, Fly, FirstPerson, PointerLock), drag controls, selection systems, keyboard input handling, and coordinate conversions between world and screen space.
Threejs3d GraphicsInteractive+3
631.0k
CloudAI-X
Passed
Threejs Fundamentals
A comprehensive reference guide for Three.js fundamentals including scene setup, camera types (Perspective, Orthographic, Cube, Array), WebGL renderer configuration, Object3D hierarchy, and essential math utilities. Provides ready-to-use code snippets for common 3D graphics tasks like animation loops, responsive canvas handling, and proper resource cleanup.
Threejs3d GraphicsWebgl+3
3601.0k